Three and a half months, eh? Blimey.
The reason for that unsightly delay is pretty much that I managed to land myself a job, and as such haven't quite had so much time to work on the game in recent times. Most of the work I have been doing is data entry, which isn't really that exciting.
I'm currently in the process of getting a match engine up and working, which is coming along reasonably well but without players it's all a bit pointless. I keep hitting a hump when I approach it and end up running off to fill in Korean football teams, but unfortunately no amount of teams are going to make an adequate substitute for the actual football so I've got to push through that.
When I get a match engine in, however basic, I can then get a working alpha ready. Pick a team, play games, have fun, and little else but it's a good platform to build upon.
Next update: March 2013. Well, hopefully not.
Sunday, December 30, 2007
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3 comments:
I hope you had a good Christmas, and I look forward to seeing more updates soon. \o/
Keep going and don't lose faith, it's never going to be footy man in terms of complexity, but it could be equally as fun to play.
Agreed with Rowse. I'm the same anon from above.
One thing in particular that can make a game brilliant fun is getting the youth aspect right. FIFAM has the international youth camps, CM07 has the sending-scouts-out-for-youngsters thing that FM used to have, and does it well.
I've always loved to build an empire in these kinds of games, and if you can get that sorted, then you've got one loyal fan, at least.
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